Making Fallout 1 and 2 Work Naturally With a Controller
How a request to play classic Fallout from a controller became native movement, camera control, remapping, a custom interface, and two tested Windows builds.
Personal technology workshop
Experiments in games, technology, and everything in between. Real notes from the things I build, test, fix, and occasionally set on fire.
respawn@labs:~$ ./status
Scanning active experiments...
respawn@labs:~$
// What is this place?
This is where unfinished ideas are allowed to exist. I document the useful parts, the mistakes, and the small discoveries that happen between “what if?” and “it works.” Beginner-friendly, technically honest, and always hands-on.
// Recent transmissions
How a request to play classic Fallout from a controller became native movement, camera control, remapping, a custom interface, and two tested Windows builds.
How an idea became DATA WRETCH: a Pip-Boy-green desktop pet named Cuppy that grows by safely eating unwanted files.
How a growing game library became a personal tracking app—and what I learned by building it with AI as a development partner.
// On the bench
Native controller support for the Fallout Community Edition engines, with direct movement, camera control, remapping, and an interface designed to belong in the wasteland.
A fast, content-first home for experiments, build logs, and lessons learned.
A small atmospheric exploration game with procedural ruins, wandering spirits, and the visual character of late-90s 3D hardware.
// Browse the stacks